In the update v3.2.1, there has been a number of changes and added support to Ps3HEN. See a CFW vs Ps3HEN comparison >here< for a rundown of feature's. unlike custom firmware on the ps3, Ps3HEN has the ability to run on all ps3 model's, while many feature that are in CFW can be found in PS3HEN it does not completely replicate the CFW experience so if your PS3 has the ability to run a CFW that is the better route, but Ps3HEN is a very powerful and capable exploit. Ps3HEN is a Homebrew Enabler that is an alternative exploit to custom firmware (cfw) for models that can not install a CFW. We seen a couple weeks ago developer's and of the Ps3Xploit Team update Ps3HEN to v3.2.0, now we have a new update with the release of v3.2.1. We have seen a lot of developer's back in the fold after the 4.90 official firmware update that hit the PlayStation 3 several weeks ago. It is only later that I will discuss the concept of building a Frankenstein with something modern, familiar, while providing a full or residual layer of compatibility. Without understanding the APA, you won't understand the idea of a hybrid drive. SDXC in the Memory Card slot), the local network and the internal hard drive, whose operation is still stuck in the darkness of the Middle Ages.īefore I get into specifics, it's worth recalling what the current, extremely exotic logical disk structure that Sony designed looks like, and which is supported by every software written to date that supports the internal hard drive. We have recently started 2023, and the so-called PlayStation 2 console scene is surprisingly still doing well, yes, even better than ever before and better than on not one newer platform! And one of the leading projects that anyone interested can mention without a long moment's hesitation is Open PS2 Loader - the successor to HDLoader and USB Advance, a program used to run games from USB, i.Link (FireWire), MX4SIO (a reader for e.g. The Future of the PlayStation 2 Internal Hard Drive The homebrew should also provide more functionality with the project now being up to date and inline with the official builds (once released) compared to the unofficial build while a very serviceable application we have seen just a few handful of updates since the unofficial port was released Also take note, the PS4 has also had the ability to use the RetroArch (linux) port when booting the Jallbroken PS4 console into Linux. the official release should include all the working cores from the unofficial port (and likely a few extra/ improvements). The official release will be powered by the Open-Source SDK, where as the current unofficial RetroArch PS4 port does not use the Open Source SDK. There is no ETA to report as there appears to still be various task needed to complete this process, however this is a great sign to see for anyone hoping to see the official PS4 Release of the Retro experience. A few days ago, PlayStation 4 developer f rangarcjhas prepared a PR on the official RetroArch (libretro) githubto begin the process for " an official PS4 Release". This is probably the way to go, as most SNES games should be displayed with a 1:1 PAR.Could we see an official RetroArch PS4 debut soon? perhaps some recent clues suggest there is some preparations starting in that direction. Next time you open RetroArch, Pixel Aspect Ratio will still be 1:1. Instead of saving this change to the config file you can just edit the setting and then launch the game. ![]() For these games you will want to temporarily set Aspect Ratio in RetroArch to 4:3. Lastly, there are a small number of games (most famously Chrono Trigger) that were designed to be displayed on a 4:3 screen. Also note that these settings do not affect 3D games, but thankfully appear to apply correctly to 2D games from newer consoles. In my opinion this is absolutely worth it, as the shimmering effect was distracting on the few of the SNES games I've tried. ![]() The one tradeoff from enabling integer scaling is that you will lose a few lines of pixels on each side of your video - approximately 4% total. Making these changes has zero impact on performance. ![]() Enabling integer scaling removes this problem by forcing all pixels to be displayed uniformly. The result is an effect called pixel shimmering which is very noticeable in 2D games when you are moving around the screen. With integer scaling disabled, lines of pixels are displayed at varying widths - often distorting different pixels on the same line. Setting the aspect ratio to 1:1 PAR (pixel aspect ratio) ensures that pixels are kept as perfect squares when upscaled, rather than being stretched more horizontally than vertically. Then click Configuration File and Save Current Configuration. Go back to the main RetroArch screen, then back to the Main Menu icon. It's just to the right of the main icon and looks like a couple of gears.Ĭlick on Video and then click on Scaling. Open RetroArch and move to the Settings icon.
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